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How to make a YouTube Deeplink
1 Oct 2021

How to make a YouTube Deeplink

by Justin Scott | posted in: javascript, Programming, Tutorial | 1

View this post on Instagram A post shared by Justin Scott 👨‍💻 | GameDev (@justinbieshaar) Try it yourself Generate video deeplink Generate channel deeplink Your generated code: Copy paste the code, make a new .html file and upload this file … Continued

deeplink, html, tutorial, yotube
Missile Command – Recap + Challenge!
14 Mar 2021

Missile Command – Recap + Challenge!

by Justin Scott | posted in: Build Series, Design Patterns, Missile Command | 0

Welcome to recap of Missile Command series which took part in my design patterns series! Previous posts Past 6 episodes we have been covering Factory, ECS, State, Mediator and Observer design patterns!Throughout the explanations of each pattern, we also develop … Continued

Observer Pattern
13 Mar 2021

Observer Pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming, Tutorial | 1

Welcome to part 7 of the Design Patterns series. This episode will be about the Observer Pattern! Observer Pattern Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen … Continued

Mediator pattern
12 Mar 2021

Mediator pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming, Tutorial | 1

Welcome to part 6 of the Design Patterns series. This episode will be about the Mediator Pattern! Mediator Pattern Mediator is a behavioral design pattern that lets you reduce chaotic dependencies between objects. The pattern restricts direct communications between the objects … Continued

State Pattern
11 Mar 2021

State Pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming, Tutorial | 0

Welcome to part 5 of the Design Patterns series.This episode will be about the State Pattern! State Pattern State is a behavioral design pattern that lets an object alter its behavior when its internal state changes. It appears as if the … Continued

ECS Pattern
10 Mar 2021

ECS Pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming | 0

Welcome to part 4 of the Design Patterns series.This episode will be about the ECS (Entity Component System) Pattern Entity Component System Entity-Component–System (ECS) is an architectural pattern. This pattern is widely used in game application development. ECS follows the … Continued

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