The Bridge
- Project medialab
- Unity3D C#
- June 2015
My first game with Neurosky
We decided to create a game with neurosky mind wave technology where the player has to concentrate to keep their play-field big. If the attention meter is under 50% the background will turn black. This causes a smaller play-field.
Code / Game features:
(I was responsible for)
– Attack
– Enemy’s (3 different types with different powers)
– Randomly enemy death animation (falling off the bridge or staying)
– Background color changing
– Xbox controllers
– Neurosky integration
– Local Highscore
Process: 3 weeks
Programmer: Justin Bieshaar, Floris de Haan
Art: Nick Schaatsbergen, Noel Karremans, Mischa Rijkse
github: https://github.com/jscotty/The-Bridge
Play test at vijfD: