The Bridge (Neurosky)

Project medialab

Unity3D C#
June 2015

My first game with Neurosky
We decided to create a game with neurosky mind wave technology where the player has to concentrate to keep their play-field big. If the attention meter is under 50% the background will turn black. This causes a smaller play-field.

Code / Game features:
- Attack
- Spawn system
- Enemy's (3 different types with different powers)
- Randomly enemy death animation (falling off the bridge or staying)
- Background color changing
- Xbox controllers
- Local Highscore


Process: 3 weeks
Programmer: Justin Bieshaar, Floris de Haan
Art: Nick Schaatsbergen, Noel Karremans, Mischa Rijkse
github: https://github.com/jscotty/The-Bridge


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