The quest of Cortez

Project mythe

Unity3D C#
February 2015

My first game for mobile devices.
We had decided fast as a team to make a RPG game of the myth Hernan Cortez with his travel to America for gold. I was the only programmer in our team. I started the project with a classmate. But he quit.

This was my first big project. I learned to work with managers, responsivity for mobile, serialized save load data and game-feel.
I loved to work on this project. It was my first full game with Unity3D C#.

Code / Game features:
- Move-stick (Up,Right,Down,Left)
- Inventory
- Autotype talk
- Attacking
- User feedback in UI (notivication bar, Talk/Attack button)
- Save/Load serialized
- 24 scene's to discover
- 5 puzzles/Quests
- enemy behaviour
- end scene (with funny end talk)
- sound
- health bar
- items
- front/behind objects
- Offscreen detection (when player leaves the game, the game automaticly paused and saves)


Process: 8 weeks
Programmer: Justin Bieshaar
Art: Noel Karremans, Frederique Gesbert, Jennifer Versteeg, Iggy Finn
Managers: Kiek Oudelaar, Kim Krijt
Google play: Google play
github: https://github.com/jscotty/MytheCortes


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