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Build Series

Missile Command – Recap + Challenge!
14 Mar 2021

Missile Command – Recap + Challenge!

by Justin Scott | posted in: Build Series, Design Patterns, Missile Command | 0

Welcome to recap of Missile Command series which took part in my design patterns series! Previous posts Past 6 episodes we have been covering Factory, ECS, State, Mediator and Observer design patterns!Throughout the explanations of each pattern, we also develop … Continued

Observer Pattern
13 Mar 2021

Observer Pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming, Tutorial | 1

Welcome to part 7 of the Design Patterns series. This episode will be about the Observer Pattern! Observer Pattern Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen … Continued

Mediator pattern
12 Mar 2021

Mediator pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming, Tutorial | 1

Welcome to part 6 of the Design Patterns series. This episode will be about the Mediator Pattern! Mediator Pattern Mediator is a behavioral design pattern that lets you reduce chaotic dependencies between objects. The pattern restricts direct communications between the objects … Continued

State Pattern
11 Mar 2021

State Pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming, Tutorial | 0

Welcome to part 5 of the Design Patterns series.This episode will be about the State Pattern! State Pattern State is a behavioral design pattern that lets an object alter its behavior when its internal state changes. It appears as if the … Continued

ECS Pattern
10 Mar 2021

ECS Pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming | 0

Welcome to part 4 of the Design Patterns series.This episode will be about the ECS (Entity Component System) Pattern Entity Component System Entity-Component–System (ECS) is an architectural pattern. This pattern is widely used in game application development. ECS follows the … Continued

Factory Pattern
9 Mar 2021

Factory Pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming, Tutorial | 0

Welcome to part 3 of the Design Patterns series.This episode will be about the Factory Pattern! Factory Pattern Factory Pattern or Factory Method Pattern says that just define an interface or abstract class for creating an object but let the … Continued

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