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Design Patterns

Missile command – design patterns
8 Mar 2021

Missile command – design patterns

by Justin Scott | posted in: Build Series, Design Patterns, Missile Command, Programming, Tutorial | 0

This episode will be about a new game we will develop to demonstrate a few design patterns! Missile Command I’ve recommended frequently on my Instagram to develop retro games to improve your game development skills! Missile command is definitely one … Continued

Singleton Pattern
5 Mar 2021

Singleton Pattern

by Justin Scott | posted in: Build Series, C#, Design Patterns, Programming, Tutorial, Unity3D | 0

Welcome to part 2 of the Design Patterns series.This episode will be about the Singleton Pattern! Singleton Pattern Singleton is a pattern that restricts an object to one single instance and has a global point to access it. Ensure a … Continued

Façade Pattern
4 Mar 2021

Façade Pattern

by Justin Scott | posted in: Build Series, C#, Design Patterns, Tutorial, Unity3D | 0

Welcome to part 1 of the Design Patterns series!This episode will be about the Façade Pattern! Façade Pattern Façade Pattern is a very basic pattern we often unknowingly use. It’s a very useful pattern which is used in lots of … Continued

Design patterns series – Introduction
3 Mar 2021

Design patterns series – Introduction

by Justin Scott | posted in: Build Series, Design Patterns, Programming, Tutorial | 0

Welcome to this introduction post about the upcoming series where we will cover Design Patterns. “Design patterns should not be applied indiscriminately. Often they achieve flexibility and variability by introducing additional levels of indirection, and that can complicate a design … Continued

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