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Tutorial

How to make a YouTube Deeplink
1 Oct 2021

How to make a YouTube Deeplink

by Justin Scott | posted in: javascript, Programming, Tutorial | 1

View this post on Instagram A post shared by Justin Scott ๐Ÿ‘จโ€๐Ÿ’ป | GameDev (@justinbieshaar) Try it yourself Generate video deeplink Generate channel deeplink Your generated code: Copy paste the code, make a new .html file and upload this file … Continued

deeplink, html, tutorial, yotube
Observer Pattern
13 Mar 2021

Observer Pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming, Tutorial | 1

Welcome to part 7 of the Design Patterns series. This episode will be about the Observer Pattern! Observer Pattern Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen … Continued

Mediator pattern
12 Mar 2021

Mediator pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming, Tutorial | 1

Welcome to part 6 of the Design Patterns series. This episode will be about the Mediator Pattern! Mediator Pattern Mediator is a behavioral design pattern that lets you reduce chaotic dependencies between objects. The pattern restricts direct communications between the objects … Continued

State Pattern
11 Mar 2021

State Pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming, Tutorial | 0

Welcome to part 5 of the Design Patterns series.This episode will be about the State Pattern! State Pattern State is a behavioral design pattern that lets an object alter its behavior when its internal state changes. It appears as if the … Continued

Factory Pattern
9 Mar 2021

Factory Pattern

by Justin Scott | posted in: Build Series, Design Patterns, Java, Missile Command, Programming, Tutorial | 0

Welcome to part 3 of the Design Patterns series.This episode will be about the Factory Pattern! Factory Pattern Factory Pattern or Factory Method Pattern says that just define an interface or abstract class for creating an object but let the … Continued

Missile command – design patterns
8 Mar 2021

Missile command – design patterns

by Justin Scott | posted in: Build Series, Design Patterns, Missile Command, Programming, Tutorial | 0

This episode will be about a new game we will develop to demonstrate a few design patterns! Missile Command I’ve recommended frequently on my Instagram to develop retro games to improve your game development skills! Missile command is definitely one … Continued

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