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How to make a YouTube Deeplink
View this post on Instagram A post shared by Justin Scott 👨‍💻 | GameDev (@justinbieshaar) Try it yourself Generate video deeplink Generate channel deeplink Your generated code: Copy paste the code, make a... READ MORE
Missile Command – Recap + Challenge!
Welcome to recap of Missile Command series which took part in my design patterns series! Previous posts Past 6 episodes we have been covering Factory, ECS, State, Mediator and Observer design patterns!Throughout the... READ MORE
Observer Pattern
Welcome to part 7 of the Design Patterns series. This episode will be about the Observer Pattern! Observer Pattern Observer is a behavioral design pattern that lets you define a subscription mechanism to notify... READ MORE
Mediator pattern
Welcome to part 6 of the Design Patterns series. This episode will be about the Mediator Pattern! Mediator Pattern Mediator is a behavioral design pattern that lets you reduce chaotic dependencies between objects. The... READ MORE
State Pattern
Welcome to part 5 of the Design Patterns series.This episode will be about the State Pattern! State Pattern State is a behavioral design pattern that lets an object alter its behavior when its internal... READ MORE
ECS Pattern
Welcome to part 4 of the Design Patterns series.This episode will be about the ECS (Entity Component System) Pattern Entity Component System Entity-Component–System (ECS) is an architectural pattern. This pattern is widely used... READ MORE
Factory Pattern
Welcome to part 3 of the Design Patterns series.This episode will be about the Factory Pattern! Factory Pattern Factory Pattern or Factory Method Pattern says that just define an interface or abstract class... READ MORE
Missile command – design patterns
This episode will be about a new game we will develop to demonstrate a few design patterns! Missile Command I’ve recommended frequently on my Instagram to develop retro games to improve your game... READ MORE